# This is comment # NOTE: # for a level ( horizontal line), the two keys 'lvlE' and 'bandN' are required. # '@' symbol is to specify the key # # optional keys and examples: # @spin 1/2+ => add a spin label. # @showlvlE 0 => not show the energy label # @color red => to set the level and txt label to red # @linesytle 0 => 0 = invisible, 1 = solid line, 2 = dashed, as xmgrace setting. # @linewidth 3 => set the line width to 3 # # the lvlE doesn't allow to have duplicate values. # lvl = 0 and 0.1 are treated as two different levels. @lvlE 0 @bandN 1 @spin 1/2+ @linewidth 3 @lvlE 0.1 @bandN 2 @spin 1/2+ @linestyle 1 @lvlE 100 @bandN 1 @lvlE 200 @bandN 1 @lvlE 201.1 @bandN 2 @spin 3/2+ @lvlE 202 @bandN 2 @spin 5/2+ @lvlE 203 @bandN 3 @lvlE 500.1 @bandN 1 @spin 5/2+ @lvlE 900 @bandN 1_3 @spin 7/2- @color red @lvlE 1400 @bandN 2_3 @spin 9/2- @lvlE 1600 @bandN 3 @spin 11/2- @lvlE 1800 @bandN 3 @spin 13/2- @lvlE 2000 @bandN 3 @spin 15/2- @lvlE 2600 @bandN 3 @spin 17/2- @lvlE 700 @bandN 1_2 @spin 7/2- #================================================================== # NOTE: # for a gam ( connecting line between two levels), # the two keys 'Ei' and 'Ef' are required. # '@' symbol is to specify the key # optional keys and examples: # @I or @linewidth ==> specify the intensity (0-100) # @label 100 ==> one can use it to specify the gam energy. # @arrow 0 ==> use line, instead of arrow # @linestyle 3 ==> dashed line, as xmgrace's setting. @Ei 203 @Ef 0.1 @label 203 @color green @Ei 700 @Ef 0.1 @label test @color black @I 50 @Ei 200 @Ef 0.1 @label 200 @color red @I 15 @linestyle 2 @Ei 900 @Ef 0.1 @label 900 @color black @I 20 @linestyle 3 @Ei 900 @Ef 700 @label 200 @Ei 1400 @Ef 900 @I 45 @Ei 1400 @Ef 700 @Ei 2600 @Ef 2000 @Ei 2600 @Ef 1600 @I 25 @Ei 2000 @Ef 1800 @Ei 2000 @Ef 1600 @Ei 1800 @Ef 1600 @Ei 1600 @Ef 1400 @I 35 @Ei 200 @Ef 100 @label 100 @color black @I 10 @Ei 100 @Ef 0 @label 100 @color black @I 10